Key result
Mixed reality yields similar reaction speeds to virtual reality but elicits less enjoyment and flow.
Why the study?
Mixed reality delivered through video see-through headsets could enable reaction-speed assessment while preserving physical awareness, but its measurement properties remain unclear.
Does mixed reality provide reliable reaction speed assessment compared to immersive virtual reality in physically active young adults?
Does mixed reality provide reliable reaction speed assessment compared to immersive virtual reality in physically active young adults?
Absolute Event Rate: 521.9% vs 517.4%
p-value: p=0.600
Mixed reality provides reliable group-level reaction-speed assessment comparable to immersive virtual reality, though VR elicited greater enjoyment and flow.
Supports reliable group-level reaction speed assessment via mixed reality in young adults; leaves open validation in clinical populations or outcome impact.
Mixed reality (MR) delivered through video see-through headsets could enable reaction-speed assessment while preserving awareness of the physical environment, but its measurement properties remain unclear. This study assessed the reliability of reaction-speed measurements in MR and compared performance and user experience with immersive virtual reality (VR). Forty university students (20 women; age 22.9 ± 2.3 years) completed three 1 min Reaction–Micro Wall trials in each environment in counterbalanced order using Meta Quest 3 and Rezzil Player. Mean reaction speed (RS) and the number of hits per minute (hits/min) were analyzed; enjoyment, flow, and presence were assessed with validated questionnaires. Single-trial intraclass correlation coefficients were good in both environments (0.797–0.884; all p < 0.001) and slightly higher in MR. RS (VR: 517.4 ± 44.6; MR: 521.9 ± 60.3 ms; p = 0.600), hits/min (p = 0.742), and presence (p = 0.577) did not differ significantly. VR elicited greater enjoyment (p = 0.011) and flow (p = 0.003). Cross-environment associations were moderate (RS r = 0.494), and Bland–Altman analysis showed negligible bias (−4.6 ms) but wide limits of agreement (−111.3 to +102.2 ms). MR enables reliable group-level reaction-speed assessment; no significant differences between the environments were detected, although equivalence was not formally tested, and longitudinal monitoring of individuals should be conducted consistently within one environment.
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Polechoński et al. (2026) studied Physically active young adults (n=40). Mixed reality (MR) vs. Immersive virtual reality (VR) was evaluated on Mean reaction speed (RS) in milliseconds (p=0.600). Mixed reality yielded similar mean reaction speeds compared to immersive virtual reality (521.9 vs 517.4 ms; p=0.600), though VR elicited greater enjoyment and flow.
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