In this paper, a general approach to automatic generation of quadrilaterals on three-dimensional surfaces is presented. The approach is based on the mapping method for surface meshing and the looping method for generation of quadrilaterals on the mapped plane. Several schemes including a coedge treatment scheme, an allowable tolerance and distance scheme, a multipatch treatment scheme with new mapping functions and a remapping scheme are proposed. Several realistic application examples are given, which show the generality of the presented approach.
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Lee et al. (1998) studied this question.
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