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Mobile manipulators need to determine feasible navigation positions before manipulation tasks. Real-world environments, with varying obstacles and objects, pose significant challenges for computing optimal navigation positions due to their variability. In this work, a novel method namedGraphReinforcement Learning-based ReachabilityMap (GRAM) is proposed. First, GRAM uses a graph attention network (GAT) to capture the spatial relationships between objects. Then, it leverages the Q-value from the pre-trained critic network to generate the reachability map. The reachability map is integrated into navigation policies for long-horizon tasks, effectively solving the skill transition problems. Extensive simulation and real-world experiments were conducted on the Fetch mobile robot platform. The results demonstrate the superiority of GRAM, with simulation results showing an average 16.3% performance improvement over the baseline in four flexible environments. In long-horizon tasks, GRAM’s overall task success rate improved by 4.2%. The project is open-source athttps://github.com/nubotnudt/Grand RM.
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Ren et al. (2025) studied this question.
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