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Educational theatre has long been considered an attractive learning and entertainment tool. Integrating robotics into educational theatre can enhance its aesthetic appeal and creative process. However, implementing high-quality Educational Robotic Theatre Plays (ERTP) in educational contexts brings several challenges, including limited robot programming skills of teachers and students, lack of programming interfaces to create robotic plays, high costs associated with robots, and absence of platforms capable of conceiving expressive robot actors. This paper aims to contribute to the study of educational robotic theatre by introducing a methodology that simplifies the development, staging, and performance of high-quality robotic plays. To accomplish this objective, a systematization of experiences (SE) method was applied, describing the creative process, the principal lessons learned, and the challenges encountered. The findings demonstrated the potential of interdisciplinary collaboration in producing high-quality artistic works for ERTP, while highlighting the need to address the challenges from technical, educational, and aesthetic perspectives.
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López‐Ordosgoitia et al. (2025) studied this question.
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