This article argues that the first-person shooterBioshockuses the video game medium to provide a powerful critique of Ayn Rand's philosophy of Objectivism. The city of Rapture, collapsing into chaos and violence, provides a dystopian vision of what the game suggests are the inevitable results of the laissez faire politics of Rand.Bioshocknot only tells a compelling story about the dangers of Objectivism, but also encodes anti-Objectivist messages into the very mechanics of the game. I examine the game's visual, narrative and procedural rhetoric, and the ways that it counters the fiction that has acted as the conduit to spread Objectivist thought.
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Joseph Packer (2010) studied this question.
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