Key result
A 4-week processing speed game improves processing speed, inhibition, and depressive mood vs knowledge quizzes.
Why the study?
Does a 4-week processing speed training game improve cognitive functions and emotional states in healthy elderly people?
RCT (n=72)
Single-blind
Blocked randomization
No
Does a 4-week processing speed training game improve cognitive functions and emotional states in healthy elderly people?
Effect estimate: η2= 0.08
Absolute Event Rate: 102.63% vs 97.37%
p-value: p=0.03
A short-term (4-week) processing speed training game provides small acute benefits on processing speed, inhibition, and depressive mood in healthy elderly people.
Short-term training games may aid cognition and mood in healthy elderly; extends RCT evidence for game-based cognitive interventions.
Background Processing speed training using a one-year intervention period improves cognitive functions and emotional states of elderly people. Nevertheless, it remains unclear whether short-term processing speed training such as four weeks can benefit elderly people. This study was designed to investigate effects of four weeks of processing speed training on cognitive functions and emotional states of elderly people. Methods We used a single-blinded randomized control trial (RCT). Seventy-two older adults were assigned randomly to two groups: a processing speed training game (PSTG) group and knowledge quiz training game (KQTG) group, an active control group. In PSTG, participants were asked to play PSTG (12 processing speed games) for 15 min, during 5 sessions per week, for four weeks. In the KQTG group, participants were asked to play KQTG (4 knowledge quizzes) for 15 min, during 5 sessions per week, for 4 weeks. We measured several cognitive functions and emotional states before and after the 4 week intervention period. Results Our results revealed that PSTG improved performances in processing speed and inhibition compared to KQTG, but did not improve performance in reasoning, shifting, short term/working memory, and episodic memory. Moreover, PSTG reduced the depressive mood score as measured by the Profile of Mood State compared to KQTG during the 4 week intervention period, but did not change other emotional measures. Discussion This RCT first provided scientific evidence related to a small acute benefits of 4 week PSTG on processing speed, inhibition, and depressive mood in healthy elderly people. We discuss possible mechanisms for improvements in processing speed and inhibition and reduction of the depressive mood. Trial registration This trial was registered in The University Hospital Medical Information Network Clinical Trials Registry (UMIN000022250).
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Nouchi et al. (2016) conducted an RCT in Healthy elderly (n=72). Processing speed training game (PSTG) vs. Knowledge quiz training game (KQTG) was evaluated on Processing speed (Digit symbol coding [Cd] standardized changed score) (η2= 0.08, p=0.03). A 4-week processing speed training game significantly improved processing speed (adjusted p=0.03), inhibition, and depressive mood in healthy older adults compared to an active control knowledge quiz game.
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