Key result
Virtual reality for early mobilization after colorectal surgery proves safe and universally engaging.
Why the study?
Most patients require rehabilitation following colorectal cancer surgery and early mobilization is recommended, but the feasibility of utilizing virtual reality for early postoperative mobilization remained to be evaluated.
Does Virtual Reality (VR) software improve early mobilization and engagement in patients after surgery for Colorectal Cancer?
Does Virtual Reality (VR) software improve early mobilization and engagement in patients after surgery for Colorectal Cancer?
Virtual reality is safe and potentially engaging for early postoperative mobilization in colorectal cancer patients.
Idea 1:* Suggests feasibility for postoperative engagement but should not yet change.
Introduction: Most patients need rehabilitation after surgery for Colorectal Cancer and early mobilization is recommended. The purpose of the study was to assess the feasibility of using Virtual Reality (VR) in early mobilization of patients after surgery. Methods: Co-creation was used to design and develop VR software to the specific user needs of the patients using gamification methods. The study was designed to assess safety, comfort, and engagement of patients. Eleven patients who had undergone surgery for Colorectal Cancer played the game twice, no later than seven days after surgery. Results: No side effects, such as increased pain, dizziness, falls or affected general wellbeing, were detected and all patients found the game entertaining. Conclusion: VR for rehabilitation after surgery for Colorectal Cancer is safe and shows the potential to increase postoperative activity. To ensure patient engagement in training over time, development of games dedicated for this patient group is needed.
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Skovgaard et al. (2024) studied Colorectal Cancer (n=11). Virtual Reality (VR) software was evaluated on safety, comfort, and engagement. Virtual reality software for early mobilization after colorectal cancer surgery was safe, with no side effects detected, and all 11 patients found the game entertaining.
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