We present an algorithm for a single pursuer with one flashlight searching for an unpredictable, moving target in a 2D environment. The algorithm decides whether a simple polygon with n edges and m concave regions can be cleared by the pursuer, and if so, constructs a search schedule of length O(m) in time O(m2+m log n+n). The key ideas in this algorithm include a representation called "visibility obstruction diagram" and its "skeleton": a combinatorial decomposition based on a number of critical visibility events. An implementation is presented along with a computed example.
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LaValle et al. (2002) studied this question.
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