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The correct simulation and visualisation of textiles comprises many research fields such as mathematics, physics, materials science, and computer graphics. It consists of modelling the physical behaviour of textiles based on real data of garment patterns which have to be placed around an avatar. Therefore efficient numerical algorithms have to be developed to solve the appearing differential equations. Finally the obtained results are displayed photorealistically). The aim of the national research project "Virtual Try-On" consists in providing a prototype of a virtual try-on scenario in a real shop or the internet realizing cost-efficient made-tomeasure wear. In this article we present the whole process chain from the choice of clothes up to the final visualisation and the individual evaluation of fit.
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Wacker et al. (2005) studied this question.
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