Answers are grounded in this paper and cite their sources.
We propose a technique that allows straight-line graph drawings to be rendered interactively with adjustable level of detail. The approach consists of a novel combination of edge cumulation with density-based node aggregation and is designed to exploit common graphics hardware for speed. It operates directly on graph data and does not require precomputed hierarchies or meshes. As proof of concept, we present an implementation that scales to graphs with millions of nodes and edges, and discuss several example applications.
No takes yet. Share an insight, caveat, or question.
Zinsmaier et al. (2012) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: