Key result
A virtual reality simulation of falling off stairs did not significantly alter center of pressure displacements or head movements compared to real environments in healthy individuals.
Why the study?
Does a virtual reality simulation of falling off stairs trigger a loss of balance measurable by COP and head movements in healthy individuals?
Observational (n=11)
No
Does a virtual reality simulation of falling off stairs trigger a loss of balance measurable by COP and head movements in healthy individuals?
p-value: p=0.26
Frequency domain analysis, specifically the first harmonic of head movement, may provide a more accurate assessment of balance strategies in response to virtual reality disturbances than time domain analysis alone.
PURPOSE: The purpose of the study was to determine how a stimulus presented in the virtual reality environment as a simulation of a fall off the stairs, triggers a loss of balance. The study also examined if the head movement measurements and the analysis in the frequency domain could increase the range of interpretation. METHODS: 11 healthy individuals were tested, two [A1] were identified as more susceptible to the introduced disturbance, and one reported having dizziness, car sickness and fear of heights. Measurements of center of pressure (COP) and head positions were performed in the real and in the virtual environment. The beginning of the simulation was either unexpected or preceded by a signal. The analysis included standard parameters determined in time domain as well as the amplitude of the first harmonic from the fast Fourier transform (FFT). RESULTS: The analysis did not reveal statistically significant differences between results obtained: in real and virtual environments, with and without the warning signal. It was possible to notice the effect of virtual disturbance in the three selected individuals; this was particularly evident in the analysis of the first harmonic of the FFT. CONCLUSIONS: The conducted tests revealed that the limitation of the analyses exclusively to the time domain could be insufficient for a comprehensive interpretation. The effect of introduced disturbance was particularly noticeable in the analysis of the first harmonic for head movement. The application of this parameter could enable a more accurate investigation of a strategy aimed at maintaining balance.
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Wodarski et al. (2022) conducted an observational in Healthy individuals (n=11). Virtual reality visual stimulus (simulated fall off stairs) vs. Real environment and unannounced visual stimulus was evaluated on Average velocity of center of pressure (COP) displacements (p=0.26). A virtual reality simulation of falling off stairs did not significantly alter center of pressure displacements or head movements compared to real environments in healthy individuals.
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