Social virtual reality (VR) offers the ability to embody a social role through an avatar in a shared virtual space. Role-playing or acting can be used to create an effective learning environment for addressing socially challenging issues, such as right-wing extremism and climate change. This poster presents the initial concept of an experiment in immersive learning that defines acting as a constructive element in the social VR experience. The current state of this practice-based research and experiment design are introduced and opened for discussion.
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Eren et al. (2026) studied this question.
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