Why do similar internet firms generate divergent regimes of consent and discipline? Comparative ethnography—13 months at a top-ten US internet firm and seven in a leading Chinese firm’s games division—shows digital labor regimes as workplace translations of distinct state–capital configurations, rather than products of firm culture or national style. In the United States, a state-enabled, financialized innovation ecology privileges future value over immediate profitability. This assetization logic values ideas, code, and prototypes for projected returns. Managers translate assetization into passion, risk-taking, and heroic innovation, organizing development as a field of games that mobilizes gamer subjectivities and secures consent to uncertainty: ludic hegemony. In China, the state’s restructuring of investability weakened the speculative standing of consumer-facing internet firms while increasing approval risk, regulatory uncertainty, and pressure for near-term revenue. Managers translate rapid commodification into disciplined endurance and labor-time stacking, turning play into mandated, measurable labor: de-ludic despotism.
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Wu et al. (2026) studied this question.
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