Answers are grounded in this paper and cite their sources.
We explored whether problem‐solving interactivity within an instructional game fosters learning for children aged 8–10 years. Participants ( N = 139) studied a biological topic either through a game‐based learning environment (in which they solved assigned problems by interacting with a plant model) or from a standard learning environment (in which they observed how the problems were solved in an animation) (i.e., between‐subject design). The treatments were equal with regard to learning content and guidance. No between‐group differences in learning outcomes were detected (comprehension: d = 0.16; transfer: d = −0.01). Self‐rating of enjoyment tended to be higher in the game group ( d = 0.32), and when the children could choose between the treatments in a free‐choice period, they strongly preferred the interactive game (87.5%). The results suggest that both the interactive and the non‐interactive treatments are useful, but their applicability may differ depending on the learning context (e.g., school vs. home).
No takes yet. Share an insight, caveat, or question.
Tetourová et al. (2020) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: