The Game-Engine Model of Quantum Cosmology (GEMQC) presents a formal, non-linear alternative to standard cosmological physics. Designed to bypass the mathematical dead ends of legacy quantum mechanics, GEMQC establishes that physical reality is not an omnipresent, macro-HD rendered environment, but a highly optimized, resource-efficient simulation. This model relies on three structural core pillars: Dynamic Occlusion and Frustum Culling: Physical 3D baryonic matter is strictly contingent upon observer metrics. The universe minimizes processing overhead by rendering assets exclusively within the active observer's field of view, while storing unobserved sectors as high-density raw data coordinates in the invisible dark matter net buffer. Centralized Data Compression Hubs: Black holes function as non-volatile memory nodes and pixelated rendering points. When spatial asset density reaches systemic calculation limits (the Bekenstein Bound), these nodes strip volatile 3D physics layers and archive the underlying code as flat, binary-style quantum registry bits on the 2D Event Horizon. Cyclic Data Decompression: Through encrypted Hawking Radiation, the simulation continuously unzips and recycles archived data bits back into the background substrate, completely preventing systemic entropy and permanent memory leaks. By framing the absolute speed of light (c) as the hardcoded hardware processor clock speed and gravity as mechanical fluid displacement within a pressurized computing medium, GEMQC provides an elegant, uncompromising structural framework for true unified physics
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Bryan C Leek Jr (2026) studied this question.
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