Visualizing geometric structures in dimensions greater than three presents a fundamental cognitive challenge due to the human perceptual manifold being bound to three spatial dimensions. This paper presents a constructive, algebraic, and computational method for generating, rotating, and projecting n-dimensional hypercubes into real-time interactive three-dimensional visualization windows. While the theoretical and algorithmic principles scale indefinitely to an arbitrary dimension n, the reference computational implementation is bounded to dimensions n ∈ [1, 6] to optimize visual clarity and screen rendering. By formalizing a recursive "sweep-and-mirror" operator alongside Hamming graph topology, multi-plane orthogonal rotation matrices in Rⁿ, and an iterative perspective projection with dimension-dependent scale compensation, we bridge abstract higher-dimensional topology with computational execution.
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Roopesh Singh (2026) studied this question.
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