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This study aims to develop an early childhood digital literacy media innovation based on MicrosoftPaint called PAINT-EARLY. The study was motivated by a gap between teachers’ conceptual understanding ofdigital literacy and their practical ability to integrate technology into early childhood learning. A qualitativeapproach with case study and phenomenological orientation was used to explore teachers’ experiences,perceptions, and meanings. Participants consisted of 23 early childhood teachers selected purposively; 22participants provided complete responses. Data were collected through open questionnaires, semi-structuredinterviews, participatory observation, and document analysis. The findings show that most teachers understooddigital literacy appropriately, but practical barriers remained, including teacher digital literacy, limited computerfacilities, children’s difficulty controlling the mouse, and perceptions that Paint could be complicated. PAINTEARLY is designed as a structured, child-friendly, affordable, and accessible learning medium integrating digitalliteracy, fine-motor stimulation, and creative expression. The innovation emphasizes gradual instruction, simpletools, guided drawing activities, and teacher assistance. The study positions PAINT-EARLY as a practicalinnovation that requires further classroom trials to examine its implementation and developmental outcomes.
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Ulfah St. Maria (2026) studied this question.
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