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Furthermore, gamification is thought to be capable of capturing students' attention and focusing them on learning (Park & Kim, 2021), increasing commitment, motivation, and emotional performance (Bicen & Kocakyun, 2018), and strengthening students' engagement and social skills (Kraus et al. 2020;Safapour et al, 2019).Students who concentrate and pay attention to what they study will be more motivated to take responsibility for their own learning.This occurs because gamification increases students' internal and external motivation, as indicated by the findings of Zamora-Polo et al. ' (2019) study that students showed positive attitudes about gamification learning.Thus, gamification has been proven to be helpful for learning (Bicen & Kocakyun, 2018).However, in the Covid-19 pandemic context, little research attention has been directed at the topic of gamification as the learning adaptation strategies.Hence, this research explored students' achievements and attitudes towards learning using gamification compared to those who did not experience gamification for their learning.
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Afrilyasanti et al. (2022) studied this question.
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