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Multichanneled imaging systems rely on nonredundant images recorded by an array of low-resolution imagers to enable construction of a high-resolution image. We show how the varying degree of redundancy associated with imaging throughout the imaged volume effects image quality. Using ray-traced image simulations and a metric used as a proxy for human perception, we show that robust recovery of high-resolution images can be obtained by avoiding excessive redundancy and that this is a felicitous consequence of typical manufacturing tolerances.
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Downing et al. (2012) studied this question.
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