Key result
Standardized gaming increases Stress Entropic Load across phases, with no difference between elite and amateur players.
Why the study?
This study explored whether Stress Entropic Load captures physiological activation and adaptive load during a standardized laboratory gaming stressor, and whether temporal activation profiles differ between amateur and elite esports players.
Does elite esports status modify the magnitude and temporal profile of physiological activation, as measured by Stress Entropic Load (SEL), compared to amateur status during a standardized laboratory gaming stressor in young adult male esports players?
Observational (n=55)
Open-label
No
Does elite esports status modify the magnitude and temporal profile of physiological activation, as measured by Stress Entropic Load (SEL), compared to amateur status during a standardized laboratory gaming stressor in young adult male esports players?
Stress Entropic Load (SEL) captures changes in physiological activation across baseline, gameplay, and recovery during a standardized gaming task, though it did not significantly differentiate between amateur and elite esports players in this exploratory study.
Answers are grounded in this paper and cite their sources.
Gaming elevates SEL without elite-amateur differences; hypothesis-generating for thermodynamic stress monitoring, should not yet change practice.
This exploratory study examines physiological activation and adaptive load in esports players during a standardized laboratory gaming stressor using Stress Entropic Load (SEL), a thermodynamic indicator derived using the Entrant system. It explores differences between amateur and elite players and examines whether long-term esports experience is associated with a different temporal profile of physiological activation. Fifty-five players (35 amateur, 20 elite; ages 15–30) participated in the study. Anthropometric data, body composition, subjective stress (PSS), sleep quality (PSQI), and physical activity (IPAQ) were recorded. The laboratory protocol included 10 min of baseline rest, a 15-min standardized Trackmania task designed to induce time pressure and frustration, and a subsequent recovery period. Participants were not specialists in Trackmania; therefore, the task should be regarded as a laboratory gaming stressor rather than a simulation of title-specific esports competition. SEL was continuously monitored throughout the procedure using the Entrant system. SEL changed significantly across the experimental phases in both groups (main effect of time, p < 0.001). Mean SEL values were descriptively higher in elite players across protocol phases; however, the mixed-effects model showed no statistically significant overall group effect ( p = 0.107). The time × group interaction also did not reach statistical significance ( p = 0.056). Accordingly, the observed between-group pattern is exploratory and should be interpreted as a preliminary trend requiring replication in a larger sample, rather than robust evidence of group separation. These findings should be interpreted as preliminary evidence that SEL may capture changes in physiological activation during a laboratory gaming task; they do not establish SEL as a validated measure of psychological stress or demonstrate an advantage over established physiological markers.
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Sebera et al. (2026) conducted an observational in Physiological activation and adaptive load during competitive gaming (n=55). Elite esports status (professional/top players with >=6 h/day training) undergoing a standardized 15-minute Trackmania laboratory gaming stressor vs. Amateur esports players (recreational players with 2-6 h/day gaming practice) was evaluated on Stress Entropic Load (SEL, J·K⁻¹·s⁻¹·kg⁻¹) across baseline, gaming task, and recovery phases (F(1, 50) = 2.69 for overall group effect; F(2, 102) = 98.52 for main effect of time, p=0.107 for overall group effect; <0.0001 for time effect). Standardized gaming significantly increased Stress Entropic Load across phases (p<0.0001), with no significant overall difference between elite and amateur players (p=0.107).
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