Key result
Competitive League of Legends links to increased cardiac and electrodermal activity during high-stakes events and losses.
Why the study?
It is unknown to what extent competitive videogame play in a desktop setting affects players autonomic nervous system physiological responses.
Does competitive League of Legends gameplay affect electrodermal and cardiac activity in Esports players?
Observational
No
Does competitive League of Legends gameplay affect electrodermal and cardiac activity in Esports players?
Competitive Esports gameplay elicits significant stress-related physiological responses, particularly during game losses and high-stakes in-game events.
Esports players may show acute stress responses during competition; hypothesis-generating for cardiovascular effects, needs prospective confirmation.
Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using a desktop setting can affect the physiological responses of players’ autonomic nervous system. For such, we propose a study where we have measured distinct electrodermal and cardiac activity metrics over competitive players during several League of Legends gameplay sessions in a Esports stadium. We mainly found that game performance (whether winning or losing the game) significantly affects both electrodermal and cardiac activity, where players who lost the game showed higher stress-related physiological responses, as compared to winning players. We also found that important specific in-game events such as “Killing”, “Dying” or “Destroying Turret” significantly increased both electrodermal and cardiac activity over players more than other less-relevant events such as “Placing Wards” or “Destroying Turret Plates”. Finally, by analyzing activity over player roles we found different trends of activity on these measurements, this could foster the exploration on human physiology with a higher set of participants in future Esports studies.
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Berga et al. (2023) conducted an observational in Competitive videogame players. Competitive League of Legends gameplay vs. Winning vs losing and high-relevance vs low-relevance in-game events was evaluated on Electrodermal and cardiac activity metrics. Competitive League of Legends gameplay significantly increased electrodermal and cardiac activity during high-stakes in-game events and among players who lost compared to those who won.
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