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This study aims to develop digital Flashcard media using the Make a Match model in Pancasila Education learning on the topic of Gotong Royong for fifth-grade students at SDN 2 Kota Langsa and to determine the validity, practicality, and effectiveness of the media. Method: This study employed a Research and Development (R&D) method using the ADDIE model, consisting of Analyze, Design, Development, Implementation, and Evaluation. The subjects were 10 fifth-grade students at SDN 2 Kota Langsa. Data were collected through observation, interviews, expert validation, teacher and student questionnaires, and pretest and posttest. Data were analyzed using feasibility percentages and N-Gain. Results: Material expert validation obtained 83.33%, media expert validation 94.00%, language expert validation 97.50%, and test instrument validation 82.00%, with an average of 89.21%, categorized as highly valid. Practicality obtained a teacher response of 100% and a student response of 94.44%, both categorized as highly practical. Effectiveness was indicated by an increase in the average learning outcomes from 42% in the pretest to 91% in the posttest, with an N-Gain of 0.87, categorized as high. Novelty: This study produces digital Flashcard media that combines visual learning materials with Make a Match activities through Genially on the topic of Gotong Royong, providing a valid, practical, and effective alternative learning medium.
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Hasibuan et al. (2026) studied this question.
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