Answers are grounded in this paper and cite their sources.
The presence of gaming natives has drawn our concern on their response to gamification in education and effect of gamified learning material. This study intends to critically review pitfalls and criticism of gamification in education, particularly on the evil side of simplification, essence of hedonic feelings of game, and effect on learning motivation for the purpose of shedding light on how to enhance its existing engagement model. In addition, this paper also pinpoints common fallacy of pursuing gamification among educators and practitioners and challenges faced by gamification designers. Throughout the review, it is suspected that affluent gaming experience could dampen the effectiveness of gamification and future research endeavour is called for validating such effect.
No takes yet. Share an insight, caveat, or question.
Chee et al. (2017) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: