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Computer science learning, particularly on computer systems, requires instructional media that help students understand abstract concepts while actively engaging in problem-solving. This study was motivated by the low level of student engagement among Grade X students at SMAN 12 Surabaya, highlighting the need for an instructional innovation that integrates interactive video with the Problem Based Learning (PBL) model. The study aimed to develop such media and examine its use in relation to student engagement and learning outcomes. The research employed a research and development method using the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation. The field trial adopted a Nonequivalent Control Group Design involving 60 students, with 30 students in the experimental class and 30 in the control class. The results showed that the experimental class’s mean score increased from 60.17 to 84.73, with an N-Gain score of 0.626, while the control class’s mean score increased from 58.27 to 68.83, with an N-Gain score of 0.256. The difference in posttest scores between the groups was statistically significant (t = 9.896; p < 0.001). Mean student engagement in the experimental class also increased from 59.92 to 84.16, exceeding the increase in the control class from 60.11 to 68.80. These findings suggest that interactive video integrated with PBL has the potential to improve student engagement and learning outcomes in computer systems. ABSTRAK Pembelajaran Informatika pada materi sistem komputer memerlukan media yang membantu siswa memahami konsep abstrak sekaligus berpartisipasi aktif dalam pemecahan masalah. Penelitian ini dilatarbelakangi oleh rendahnya keterlibatan siswa kelas X SMAN 12 Surabaya dalam pembelajaran, sehingga diperlukan inovasi yang mengintegrasikan video interaktif dengan model Problem Based Learning (PBL). Penelitian bertujuan mengembangkan media tersebut serta menguji penggunaannya terhadap keterlibatan dan hasil belajar siswa. Metode penelitian dan pengembangan menerapkan model ADDIE, meliputi Analysis, Design, Development, Implementation, dan Evaluation. Pengujian dilakukan menggunakan desain Nonequivalent Control Group Design dengan melibatkan 60 siswa, masing-masing 30 siswa pada kelas eksperimen dan kelas kontrol. Hasil menunjukkan bahwa rata-rata nilai kelas eksperimen meningkat dari 60,17 menjadi 84,73 dengan nilai N-Gain 0,626, sedangkan kelas kontrol meningkat dari 58,27 menjadi 68,83 dengan nilai N-Gain 0,256. Perbedaan hasil posttest antarkelompok signifikan secara statistik (t = 9,896; p < 0,001). Rata-rata keterlibatan siswa pada kelas eksperimen juga meningkat dari 59,92 menjadi 84,16, lebih tinggi daripada kelas kontrol yang meningkat dari 60,11 menjadi 68,80. Temuan ini menunjukkan bahwa video interaktif terintegrasi PBL berpotensi mendukung peningkatan keterlibatan dan hasil belajar siswa pada materi sistem komputer.
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Saputra et al. (2026) studied this question.
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