Answers are grounded in this paper and cite their sources.
Vibe coding enables novices to program through conversational intent specification and AI-assisted repair. In game development, generated code must be grounded in scene objects, component settings, and runtime behavior. This study compares two Unity workflows: External Chat, using web-based AI and standalone materials, and Editor-Integrated, embedding AI interaction and materials in the workspace. In a controlled study with 34 undergraduates, both conditions had the same observed self-reported binary completion count, but Editor-Integrated projects showed higher scene-integration scores. Screen-recording coding descriptively indicated more localized repair, project-context use, documentation reference, runtime-evidence prompting, and executable verification in Editor-Integrated, whereas External Chat involved more manual context transfer and whole-code regeneration. Secondary measures showed mixed patterns, including higher descriptive ratings on selected perception item groupings and exploratory, unadjusted follow-up differences in self-reported transfer confidence and continued learning needs. These findings suggest AI-supported programming environments should support system grounding, executable verification, and learner control.
No takes yet. Share an insight, caveat, or question.
Zhang et al. (2026) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: