Answers are grounded in this paper and cite their sources.
Seamless surface parametrizations support many important geometry processing tasks, including quad meshing, texture mapping, and patch-based surface representations. Recent intrinsic approaches based on Penner coordinates provide a robust mechanism for constructing feasible, seamless parametrizations with prescribed topological structure, determined by a guiding field on a surface and detected feature lines, overcoming many robustness limitations of previous methods. However, these methods rely on highly accurate nonlinear solves, which present a significant obstacle to scalability on large, densely sampled meshes. We address this challenge by observing that Penner-coordinate methods are primarily needed to establish an initial feasible solution whose structure depends on overall guiding field topology and surface topology rather than fine geometric detail, and that high-precision optimization is unnecessary for achieving high-quality results at full resolution, as long as the coarse initial solution can be transferred to the fine levels, while maintaining constraints. We propose a three-scale pipeline that combines an efficient hierarchical approach with robust Penner-coordinate methods. Our method computes guiding fields and holonomy on a medium-resolution mesh, solves the Penner-coordinate feasibility problem efficiently on a coarse mesh that permits connectivity changes, and transfers the resulting structure to the original fine mesh, where only a final, scalable optimization and quantization are performed. Experiments on large benchmark and real-world models demonstrate substantial speedups with no change in robustness in the processing of meshes with millions of triangles.
No takes yet. Share an insight, caveat, or question.
Capouellez et al. (2026) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: