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The objective of pedagogy 1 was to create 3D digital fashion runway collections through collaboration between digital fashion and scenic design, combining 3D fashion pattern-making software with 3D scenic design software. The objective of pedagogy 2 was to create 3D digital fashion runway collections by producing AI-integrated virtual catwalks, combining 3D fashion pattern-making software with AI. These pedagogies were implemented based on pedagogical frameworks, the SAMR Model and Bloom’s Taxonomy. Students’ 3D digital fashion runway collections, comprising five virtual scenic runway themes and 33 virtual outfits as a digital fashion and scenic design collaboration (pedagogy 1) and the AI-driven virtual catwalks, including 38 virtual outfits (pedagogy 2), were completed. After implementing these pedagogies, there was an improvement in students’ assessment ratings and positive feedback. These pedagogies contribute technically, academically, and pedagogically by utilising multiple industry-standard digital design tools and advancing creative decision-making and interdisciplinary collaboration across fashion, design, digital media, and AI.
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Kang et al. (2026) studied this question.
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