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Critics of ludic magic have long diagnosed game magic systems as mechanistically unenchanting: rational, quantifiable, and drained of wonder. These critiques target mechanics and largely ignore the textual layer. This paper examines that layer directly. Applying Latent Dirichlet Allocation (LDA) topic modeling and a keyword-dictionary operationalization of Faivre's four criteria of enchantment to a corpus of 710 Elder Scrolls in-game books (∼590,000 words), I map the distribution and intensity of enchanted cosmological content across the franchise's textual archive. Results identify a stratified structure: a dominant cosmological cluster anchored by Daedric theology and divine hierarchy scores highest on Imagination and Mediations and Correspondences; a smaller mythological cluster scores highest on Living Nature and Transmutation; a magic-instruction cluster scores high on Living Nature alone, reproducing at the textual level the mechanistic flatness critics attribute to the mechanics. I propose the ludic library as a distinct enchantment mechanism that proceduralist frameworks systematically undercount.
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Maelaynayn El Baida (2026) studied this question.
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