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Science, technology, engineering, and mathematics (STEM) education in Mexico currently offers an opportunity to adopt immersive virtual reality (VR) as a supplement to teaching methods in elementary education. This article presents the user-centered design (UCD) and exploratory classroom evaluation of Vulcanus, an immersive VR application for volcano-related STEM activities aimed at elementary school students aged 11 to 12. The application combines guided audiovisual content, hand tracking, rover assembly, and robotic exploration tasks. Forty-eight students participated (24 per condition); the 24 VR users completed questionnaires on experience, discomfort, and usability. The results showed an adapted experience score of 32.12/40; the adapted 10-item distress scale yielded a descriptive mean of 5.37/30, and an adapted System Usability Scale (SUS) score of 69.23/100. The classroom intervention included historical knowledge questionnaires; however, their scores were excluded from the main findings because the original open-ended response scoring could not be independently audited. The contribution of this article is the design and exploratory evaluation of an educational VR application with hand tracking.
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Rivera-Medina et al. (2026) studied this question.
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