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This article examines copyright protection in relation to mods and cheating software in video games, suggesting implications from major legal disputes.
This article explores the role of copyright protection in addressing the risks of mods, cheats and hacking software in video games. We consider the implications of the recent decision of the CJEU in the long-running Sony v. Datel dispute and seek to reconcile its conclusions with the earlier UK litigation in Take-Two v. James . We also consider the role of other forms of intellectual property protection in addressing mods and cheat software, the differences in approach a games developer might take in relation to single-player and multiplayer games, and whether, in appropriate circumstances tolerating activities, such as modding could make commercial sense.
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Trebble et al. (2025) studied this question.
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