Research reveals that a VR education application boosts engagement and learning outcomes for young children, indicating a need for device optimization.
The integration of Virtual Reality (VR) in early childhood education has garnered significant attention for its potential to enhance learning experiences. This study focuses on the development of a VR-based educational application for children aged 3 to 7, designed to improve learning outcomes and increase engagement in learning the Arabic alphabet and numbers. The application was developed using the Waterfall model, which provided a structured approach through the stages of analysis, design, coding, testing, and maintenance. A comprehensive survey was conducted to assess the application’s technical performance, design, content, and overall user experience. The results indicate that the application successfully motivates children to learn in an engaging and interactive VR environment. It demonstrated effective functionality on highperformance mobile devices and tablets. However, performance issues were noted on lower-end devices, with slower load times and occasional lag, highlighting the need for device optimization in future versions. Additionally, while the app’s VR capabilities were praised, a non-VR version could improve accessibility for children without VR headsets. This study contributes to the development of innovative educational tools that combine immersive technology with early childhood learning. Future iterations will focus on enhancing device compatibility, accessibility, and exploring long-term educational impacts. This research lays the foundation for further advancements in VR applications for educational purposes, particularly for young learners.
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Mohammad Al Khaldy (2025) studied this question.
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