Innovation in display utilization and FOV enhances virtual reality experience without increasing lens size.
In order to further increase the horizontal temporal FOV of the VR lens without sacrifice the distance between the eyes and the lens or increasing the lens aperture, we proposed a asymmetric design of FOV by offset the optical center, while cutting the lens and display accordingly to minimize lens size and maximize display utilization. Compared to conventional solutions, the utilization rate of the display has increased by about 14.2%, and the coverage rate of the human perspective has increased by about 10.5%.
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Yang et al. (2025) studied this question.
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