Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
September 10, 2025Jurnal Pendidikan MatematikaOpen Access

Developing a Mathematical Literacy Learning Environment for Students through Educational Game Assistance

View Full Paper
Ask AI
Bookmark
Share

Authors

IHIda HamidahZZZulkardi ZulkardiRPRatu Ilma Indra Putri

Discussion

Loading...

Member takes

Overview

Design research develops an educational game-based approach for enhancing mathematical literacy in junior high school students, suggesting improved teaching practices.

Key Points

  • The developed learning environment significantly improves mathematical literacy in students amidst inadequate teaching practices.
  • Qualitative analysis indicated the environment's strong validation in content, construct, and language aspects for educational use.
  • Utilizing a design research method, three stages were employed: preliminary stage, prototype development, and evaluation.
  • The study highlights the importance of educational game assistance in preparing students for success in a technology-driven world.

Cite This Study

Hamidah et al. (2025) studied this question.

synapsesocial.com/papers/68c1955c9b7b07f3a06190fdhttps://doi.org/10.22342/jpm.v19i1.pp141-162
View Full Paper
Ask AI
Bookmark
Share

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Mathematical literacy learning environment for inclusive education teachers: A framework2024 · 2 citations
  2. 2PROBLEMS AND SOLUTIONS IN DEVELOPING MATHEMATICAL LITERACY IN PRIMARY EDUCATION2026
  3. 3PROBLEMS AND SOLUTIONS IN DEVELOPING MATHEMATICAL LITERACY IN PRIMARY EDUCATION2026
  4. 4Development of Android-Based Game Media in Improving Students' Mathematical Literacy2025
  5. 5Development of Game-Based Mathematics Learning Media to Improve Mathematical Understanding Abilities2024 · 2 citations