Art-based workshops engaged primary school children in designing a videogame about future treescapes, highlighting climate-justice themes.
This article discusses ideas emerging from our conversations as we designed and delivered a series of art-based workshops with primary school children in the North of England to include them in the design of a videogame we were developing about future treescapes. The initial aims for the videogame were defined by Mersey Forest, a project partner, in connection with tree scientists and were to teach children how to plant, care for and value trees, however, our work with children demonstrated how children took a more political ‘climate-justice’ response to the tasks we set them which we believe links closely to how their age is deeply affected by the climate crisis. Here, we reflect on this in relation to the methods we designed to hear their voices and collect their ideas.
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Yamada‐Rice et al. (2025) studied this question.
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