Observational analysis of subject responses to surprise distractions in a virtual environment, suggesting new insights on movement patterns.
Gracia de Luna conducted experiments with an HMD virtual environment in which human subjects were presented with surprise distractions. His collected data for head, dominant hand, and non-dominant hand included 6 DOF human subject trajectories. This paper examines this data from 57 human subject responses to those surprise virtual environment distractions using statistical trajectory clustering algorithms. The data is organized and processed with a Dynamic Time Warping (DTW) algorithm and then analyzed using the Density Based Spatial Clustering (DBSCAN) algorithm. The K-means method was used to determine the appropriate number of clusters. Chi Squared goodness of fit was used to determine statistical significance. For five of the data sets, a p value of less than 0.05 was found. These five data sets were found to have a limited relationship to the measured variables.
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Avila et al. (2025) studied this question.
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