This research presents a novel control architecture for an omnidirectional treadmill, highlighting its role in maintaining dynamic symmetry during user locomotion.
Natural and unconstrained locomotion remains a fundamental challenge in creating truly immersive virtual reality (VR) experiences. This paper presents the design and control of a novel robotic omnidirectional treadmill (ODT) based on the bilateral symmetry of two cooperative five-bar planar mechanisms designed to replicate realistic walking mechanics. The central contribution is a human in the loop control strategy designed to achieve stable walking in place. This framework employs a specific control strategy that actively repositions the footplates along a dynamically defined ‘Line of Movement’ (LoM), compensating for the user’s motion to ensure the midpoint between the feet remains stabilized and symmetrical at the platform’s geometric center. A comprehensive dynamic model of both the ODT and a coupled humanoid robot was developed to validate the system. Numerical simulations demonstrate robust performance across various gaits, including turning and catwalks, maintaining the user’s locomotion center with a maximum resultant drift error of 11.65 cm, a peak value that occurred momentarily during a turning motion and remained well within the ODT’s safe operational boundaries, with peak errors along any single axis remaining below 9 cm. The system operated with notable efficiency, requiring RMS torques below 22 Nm for the primary actuators. This work establishes a viable dynamic and control architecture for foot-tracking ODTs, paving the way for future enhancements such as haptic terrain feedback and elevation simulation.
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Halit Hülako (2025) studied this question.
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