This research aims to (1) determine the feasibility of the web-based snakes and ladders game based learning media; (2) analyze the effectiveness of using web-based snakes and ladders game based learning media; (3) improving student learning outcomes through the use of web-based game based learning media; and (4) knowing students' responses to web-based game based learning media. The type of research used is research and development with the ADDIE development model by Dick and Carry which consists of 5 stages, namely analysis, design, development, Implementation, & evaluation. Product trials were carried out on a limited basis on 31 high school students using a One Group Pretest-Posttest trial design which was analyzed using n-gain score testing and paired sample tests. The results of the research analysis show (1) the product developed is very worthy for use with an assessment based on material experts of 94.6% and media experts of 91.3% (2) the development product is known to be rated good on effective learning indicators based on student responses with an average assessment of 79.74% (3) Media that is implemented effectively can improve student learning outcomes as indicated by the gain score of 0.65 with the sig t test. 0.00 < 0.05. Thus, it can be concluded that the web-based snakes and ladders game based learning media is very worthy to be used as a support for student learning media, especially in increasing high school students' understanding of concepts.
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Khusnah et al. (2024) studied this question.
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