Nowadays, European education faces challenges like declining STEM interest, digital transformation needs, and climate change urgency. In response, the BIG GAME project integrates digital storytelling and game-based learning to foster STEM interest, enhance digital literacy, and address environmental issues through collaborative, scenario-based learning among secondary school students. This article introduces the project's innovative approach.
No takes yet. Share an insight, caveat, or question.
Tramonti et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: