Background: Most college students do not meet the recommended physical activity guidelines. Novel technology such as virtual reality (VR) may be used to promote physical activity among sedentary students. Purpose: To investigate physiological changes in heart rate (HR), blood-pressure (BP) and rating of perceived exertion (RPE) among college students during stationary cycling with and without VR. Methods: Twenty-two college-students (7 M/15F; 18-30years) were recruited on campus. Students separately & randomly completed 2 separate cycling-sessions (with and without VR). The VZFit Ring Racer application with Meta Quest 2 VR Headset synced to a RENPHO smart AI bike was used for the VR session. HR, BP and RPE were assessed at 5-min intervals. Results: Only, RPE at 5-min interval was significant (p=0.032) between the non-VR and VR groups, which may be attributed to the fact that participants were focused more on the VR environment rather than the exercise session, potentially lowering their RPE. Conclusions: In this preliminary data, college students HR, BP & RPE were influenced during the VR session with RPE being lower. This suggests that VR may reduce the perception of effort for a given exercise intensity, and it could be used as a tool to engage students and promote physical activity, in an otherwise sedentary student population.
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Stoltzfus et al. (2024) studied this question.
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