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The study examined the place of modern information technologies in education and the importance of “gamification” technology in the organization of secondary and higher education. It was revealed that the most common educational monitoring platform, “Kahoot,” has significant advantages compared to traditional approaches to organizing the educational process. The use of this platform in the process of training bachelors and masters, as well as in advanced training courses for coaches at the Armenian State Institute of Physical Culture and Sport (ASIPCS), showed great interest among students in the “Kahoot” service, a high assessment of the capabilities of this platform in training, consolidation, and control of theoretical knowledge.
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Chatinyan et al. (2024) studied this question.
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