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Gaming as used for eLearning is becoming more popular and is widely used in blended and flipped classroom teaching modalities.Many platforms exist to assist instructors in developing game play to teach STEM related subjects.In this paper we explore using Kahoot! as a platform to teach concepts in a basic electrical circuit analysis course.We investigate the structure of Kahoot! and the types of topics we want to explore from circuit analysis.This project is part of a larger plan to explore other gaming platforms and develop novel game platforms to aid in the instruction of STEM based courses.The goal is to create a baseline by which to judge the more complex formats against a known, yet fairly basic, quiz-show type platform as is Kahoot!Since many of the students have experienced Kahoot!, the learning curve will be very small, and we will be able to establish assessment norms by which we can evaluate further development.While this paper explores the use of Kahoot!, ultimately, the aim is to develop a game based on student outcomes and through the use of feedback develop early intervention indicators, via the game, which may lead to higher retention rates.
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Woodley et al. (2024) studied this question.
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