This research aims to develop an innovative and interesting evaluation tool in assessing and improving students' mathematical communication through Role-Playing Game (RPG) based educational games. RPG educational games were chosen because they can provide an in-depth context for students' learning experiences, while facilitating interaction and collaboration. This evaluation tool includes a variety of mathematical tasks that students must complete through interaction in a carefully designed virtual world. The research method used is the research and development method, with the research model being the ADDIE model which consists of five steps, namely: (1) analysis, (2) design, (3) development (development), (4) implementation, and (5) evaluation. This research was tested for practicality on 15 respondents consisting of 8 students and 7 students, and validated by one supervisor. The results of this research were obtained as follows: (1) the practicality test assessment for the game operation indicator was 82.22% (very good), the game presentation indicator was 83.96% (very good), for the game benefit indicator it was 90.00 % (very good), and for the overall indicator obtained 85.83% (very good). In the validity test, the percentage obtained for the game presentation indicator was 93.75% (very valid), the percentage for the game benefit indicator was 84.88% (very valid) (2) he cognitive ability assessment obtained was 90.53% (very good) for the value student average, the student's achievement of completeness in each indicator has met very well, seen from the average of each question, the first question obtained a score of 98%, the second question was 86.3% and the third question was 87.3% of maximum score of 100% for each indicator. This research contributes to the mathematics education literature by combining aspects of technology, educational games, and mathematical communication.
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Azzumar et al. (2024) studied this question.
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