Mobile gaming is one of the current trends around the world. Therefore, a mobile game has been developed for educational purposes in the subject of economics for secondary schools. Before being implemented in the actual field, a pilot study was conducted to determine the validity and reliability of the questionnaire developed to assess the effectiveness of this game in the learning process. The game is specially designed for economics education amidst advancements in mobile gamification. Addressing the primary challenges in economics education, where students often experience boredom and perceive the subject as complex, exacerbated by the disconnect with traditional teaching methods in today's technologically adept generation, this study aims to evaluate the face and content validity, along with the reliability of the questionnaire. The findings of the study reveal exceptionally high reliability for both face and content validity, with all Alpha-Cronbach values exceeding the acceptable threshold of 0.71. Therefore, the questionnaire demonstrates promising efficacy in evaluating economics knowledge in a gamified mobile learning environment. Consequently, this study advocates for further real-world field research to enhance student engagement and interest in economics education. Corrections to this questionnaire were made after several expert reviews were conducted.
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Adnan et al. (2024) studied this question.
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