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This research develop puzzle media can easier students understand the material presented teacher, make learning more interesting and avoid boredom. With puzzle media, will increase students interest in learning. Apart that, also determine feasibility and effectiveness results of developing make a match based puzzle media. This research uses Research and Development method. Research model uses ADDIE. Data collection techniques used questionnaires and tests descriptive quantitative. The media used for learning valid by three experts by results (1) material experts validity percentage 85% (2) media experts 80% (3) language experts 88%. After declared valid, the media tested on class IV student. Based t-test analysis of pre-test, the mean was 65.6 and post-test 86.9. Because the sig value. (2- tailed) is 0.00, can be concluded Ho is rejected and Ha is accepted. The conclusion results research shows there significant influence of puzzle media logical thinking class IV students at MI Al Hidayah.
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Cemerlang et al. (2024) studied this question.
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