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As a part of the entertainment industry, the economic interests generated by the online game industry occupy an important position in the cultural industry. This paper divides the online game industry into three parts: web games, computer client games and cell phone client games, and discusses its historical origin, current situation, development and prospect, finding compelling reasons of its status, which will contribute to a two-pronged solution. From the development process of China's online game industry, the study can find its deficiencies and advantages. In digging deeper into its advantages and disadvantages, solutions will be demonstrated and provide a reference significance.
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Jiashu Xu (2024) studied this question.
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