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The demand for a design for productivity and efficiency of technology is increasingly giving way to the demand for eudaimonic well-being (EWB) focusing on the support of user's authenticity, excellence, meaning, and growth. Especially in human-computer interaction (HCI), the question is how EWB can be stimulated in its facets. In this provocative paper, we present the Eudaimonic User Experience (EUX) and its design rules and artifacts that we have derived based on previous work from HCI and psychology. The design rules are primarily intended to serve as a basis for discussing the possibility of focusing on alternative design beyond the current doctrines of simplicity, gradualism, and ease of use, which could be more human-centered than the aforementioned principles.
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Joers et al. (2024) studied this question.
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