This study aims to design the gamification card for the basis of Science of Hadith, which is abbreviated as the "AsasDith" card because of its importance for students at the diploma and Bachelor's level of Science of Hadith in Malaysian Higher Education Institutions IPT Malaysia in consolidating lessons and memorizing terms in memory during study and review.the goal in this study is to design and develop the gamification card and how the game "AsasDith" to identify the basis of Science of Hadith in an interesting and interesting way. This research is based on the research design and development (DDR) approach, and data is collected from tests, interviews and observations. This is designed to improve students ' learning outcomes in the subject of Science of Hadith.
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Phayilah Yama (2024) studied this question.
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