This article primarily examines glasses-free 3D technology and its application in immersive exhibitions. The article includes an analysis of glasses-free 3D technology and its applications, an examination of immersive exhibitions supported by glasses-free 3D technology, as well as the drawbacks of glasses-free 3D technology and its future development trends. It is hoped that this analysis can offer some insights into the prudent application of glasses-free 3D technology, aiming to achieve a compelling immersive exhibition experience.
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Liu Wei-ya (2024) studied this question.
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