Behavioral data comprising movement and gaze data is an important source to understand how people perceive and interact with their environment. In the past, visual analysis of such data mainly focused on desktop applications. With the improvements in visualization for virtual and augmented reality, new evaluation scenarios come up that also require new analysis approaches. Especially techniques for the analysis of immersive environments are rare. This work provides an overview of existing work presenting visualizations of such data in desktop-based virtual environments and in an immersive context. There is a need for more research on visualizing gaze and movement in immersive environments. We discuss the advantages and disadvantages of desktop-based against immersive visualizations and provide an outlook for future research directions.
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Pathmanathan et al. (2024) studied this question.
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