Answers are grounded in this paper and cite their sources.
This research aims to test the effect of a generative-based online training model on the digital capabilities of MSME players. This research uses quantitative research methods where there are two groups, namely experimental and control, with 20 participants each. Before and after being given treatment, participants were tested using a 25-question multiple choice test. The analysis test uses the normality test and the paired sample t test. The results showed significance for both the experimental group and the control group with a score of <0.05. This shows that there is a positive influence between the generative-based online training model and increasing digital capabilities for MSME players
No takes yet. Share an insight, caveat, or question.
Nofaizzi et al. (2024) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: